Venue interior lit for an event
Spaces

Every room is a
different problem.

A speaker does not have a sound. A room does. Each space type gets its own coverage study, its own noise floor and its own control logic.

Nightclub dance floor with lighting
01 / Clubs and discos

Energy on the floor,
conversation at the bar.

The hardest brief in the business. The dance floor needs impact, the bar needs to stay conversational, and the building next door needs to hear nothing at all.

  • 01
    Line array and dance floor subs

    Directivity aimed at people, not at the ceiling.

  • 02
    Zoned bar and lounge audio

    Separate levels and sources per area.

  • 03
    DJ booth monitoring

    An isolated feed the DJ can actually work on.

  • 04
    Sharpy, wash, laser and haze

    DMX scenes sequenced with the music.

  • 05
    Limiter and isolation

    Set to the licence, so the lease survives the season.

Bar and lounge interior
02 / Lounges, bars and cafes

Atmosphere without
raised voices.

When guests have to shout, they leave early. Even coverage at low level, with the music present everywhere and loud nowhere.

  • 01
    Distributed ceiling and surface speakers

    Close spacing, low level, no hot spots.

  • 02
    Compact subwoofers

    Warmth under the music without rattling the glassware.

  • 03
    Scene control

    Open, service, peak hour and close, on one keypad.

  • 04
    Architectural lighting

    Colour temperature that drops as the evening moves.

  • 05
    Absorption in the fit out

    Hidden inside ceiling rafts and upholstery.

Weights floor in a commercial gym
03 / Gyms and health clubs

Loud, even,
and contained.

Level at the squat rack has to match level on the cardio deck, the low end has to be felt, and the flat upstairs has to stay asleep.

  • 01
    High SPL distributed loudspeakers

    Zoned by activity area, rated for continuous duty.

  • 02
    Decoupled subwoofers

    Mounted on isolators so energy goes into the air, not the slab.

  • 03
    Studio systems

    Instructor microphone, ducking and independent control.

  • 04
    Multi zone control

    Source and volume per zone from the front desk or an app.

  • 05
    Isolation strategy

    Floating floors and decoupled mounts where the structure demands it.

Private cinema room
04 / Home theatres and media rooms

An engineered
sensory environment.

Not a display with speakers around it. Seating, sightlines, treatment, lighting and sound are all set on the same drawing, before the joinery is cut.

  • 01
    Dolby Atmos and DTS:X layouts

    Bed and height layer positioned to the seating plan.

  • 02
    Acoustic treatment

    First reflection points, rear absorption and bass management.

  • 03
    Projection or direct view LED

    Screen sized to viewing distance, not to the wall.

  • 04
    Scene lighting and motorised curtains

    One keypad takes the room to movie mode.

  • 05
    Calibrated processing

    Time alignment and correction per seat.

Meeting room with a display
05 / Offices and boardrooms

It has to work
on the first try.

With a guest driving it, in front of a client, with nobody from IT in the room. That is the only test that matters.

  • 01
    Teams and Zoom rooms

    Certified bundles, standardised across the floor.

  • 02
    Ceiling beamforming microphones

    Lobes steered to the seats, not to the air conditioning.

  • 03
    One touch wireless presentation

    Guest and staff modes, no dongle hunt.

  • 04
    Echo cancellation and DSP

    Per room, tuned after the furniture arrives.

  • 05
    Sound masking and room scheduling

    Speech privacy on the open floor, panels at the door.

Auditorium with audience seating
06 / Auditoriums, campuses and worship

Every word,
to the last row.

Large volumes, hard surfaces and one job above all others. Intelligibility, not volume, is the specification.

  • 01
    Main array with delay rings

    Directivity controlled, time aligned to the stage.

  • 02
    Microphone coordination

    Wireless frequencies planned so nothing drops mid speech.

  • 03
    Feedback elimination

    Per microphone, so the gain before feedback is usable.

  • 04
    Projection or LED wall

    Sized and positioned for the back row and the balcony.

  • 05
    Recording and streaming feed

    A clean broadcast mix, separate from the room mix.

07 / Also served

Anything
with walls.

Sixteen space types and counting, across hospitality, commercial, institutional and residential work.

Retail showroom interior
Retail and malls

Shops, showrooms, malls

Even background music, signage and a paging path that is intelligible when it matters.

Hotel event space
Hospitality

Hotels and resorts

Banquets, lobbies, pools and terraces on one multi zone system with scheduled scenes.

Institutional hall interior
Institutional

Hospitals and schools

Public address, emergency paging, classroom audio and clear speech in hard rooms.

Large event crowd with lighting
Entertainment

Theme and amusement parks

Weather rated distributed audio, effects lighting and zoned control across large sites.

Next step

Which room
are we solving?

Tell us the space type, the area and the timeline. We will come back with a coverage approach and a budget range before you commit to anything.